Cosmonaut is written from an in-universe perspective; it is roleplay journalism. As such, we wouldn’t interview a dev about their work making Star Citizen. We might, however, interview them as pilots within the Star Citizen universe!
Yes! We are a player-driven magazine, and want to tell players’ stories. We have to prioritise what we feature, however, as we have a finite amount of space and time. We look for stories that are relevant or interesting to a wide sample of players.
We have looked into this and sadly, because the format of the magazine is landscape A4, it doesn’t make sense to do it.
Cosmonaut is published once a month, usually on the third Friday.
Currently Cosmonaut is an English-language magazine. We’ve had a lot of requests for localisations, and we’d love to be able to do it — but it’s not as simple as just asking someone to translate it.
The translated articles would need to be laid out by the designers all over again, as the paragraphs would be different lengths — effectively doubling our work. Also, for print copies, we’d need to order a new print run for every localisation, and our print runs are already very expensive.
No, generally we don’t. There is plenty of really brilliant fan fiction elsewhere in the Star Citizen community, so we focus on roleplay journalism instead.